home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Electric Reading Land
/
Electric Reading Land.iso
/
erl
/
helpd.txt
< prev
next >
Wrap
Text File
|
1995-04-13
|
2KB
|
56 lines
Dragon Park
Game Summary:
Dragon Park consists of five phases, or levels of difficulty, that
flow into each other as your child completes each phase
successfully. Your child is currently in phase one.
Like its counterpart game, Dragon Park has a final phase that
teaches children more than five hundred vocabulary words-
words that, when mastered, will complete the Storybook and save
the Imagination Space Station. The main difference between the
two games-other than the characters presented and the screen
configurations--is that the final phase of Dragon Park consists of
a more difficult operation--a sorting process--that represents the
most challenging component of all Electric Reading Land
activities. This game, therefore, will feel most comfortable to
older emerging readers--six- to seven-year-olds.
Let's Play:
Phase one:
This phase begins when one of the treasure chests opens and
reveals a picture of an object while you see two pictures appear
among the four boxes. Just as in Dino Beach, your child is asked
to match two pictures that correspond to the word that Mick the
Helpbot sounds out: "Find the picture that looks like a net [or a
cat, or a van, etc.]." The word that Mick is saying will represent
the object that is in the treasure chest (which functions in the
same way as the surfboard in Dino Beach). In order to make a
selection, your child will single-click on whichever boxed picture
matches the one in the chest. The activity progresses in difficulty
by adding to the number of choices, growing from two, to three
and, finally, to four.
The events that take place when your child selects correctly are
the same as those in Dino Beach and will occur throughout all
phases of Dragon Park: a red lightning bolt appears at the bottom
of the screen, accompanied by an audio signal, and either Jimi or
Santana the Dragon congratulates the player.
When your child selects incorrectly, the yellow box will appear in
the center of the screen, the word is spelled out in that box, and
Mick repeats it slowly. Then the instructions are given again so
that your child can try again.
The next phase of the game will begin if your child has made all
of the phase one selections successfully.
Printing Note:
You can print this file, for your personal use, by loading
HELPD.TXT into your text editor.
Copyright 1993 D.C. True, Ltd.